[Home] [Databases] [World Law] [Multidatabase Search] [Help] [Feedback] | ||
England and Wales Court of Appeal (Civil Division) Decisions |
||
You are here: BAILII >> Databases >> England and Wales Court of Appeal (Civil Division) Decisions >> IFX Investment Company Ltd & Ors v Revenue And Customs [2016] EWCA Civ 436 (04 May 2016) URL: http://www.bailii.org/ew/cases/EWCA/Civ/2016/436.html Cite as: [2016] 1 WLR 3952, [2016] STC 1666, [2017] 1 All ER 45, [2016] WLR 3952, [2016] EWCA Civ 436, [2016] BVC 14, [2016] STI 1508, [2016] WLR(D) 228 |
[New search] [Printable RTF version] [View ICLR summary: [2016] WLR(D) 228] [Buy ICLR report: [2016] 1 WLR 3952] [Help]
(CIVIL DIVISION)
ON APPEAL FROM
THE UPPER TRIBUNAL
(TAX AND CHANCERY CHAMBER)
Mr Justice Norris
[2014] UKUT 398 (TCC)
Strand, London, WC2A 2LL |
||
B e f o r e :
LORD JUSTICE TOMLINSON
and
MR JUSTICE MORGAN
____________________
IFX INVESTMENT COMPANY LTD AND ORS |
Appellants |
|
- and - |
||
THE COMMISSIONERS FOR HER MAJESTY'S REVENUE AND CUSTOMS |
Respondents |
____________________
Andrew Macnab (instructed by General Counsel and Solicitor to HMRC) for the Respondents
Hearing date: Friday 8th April 2016
____________________
Crown Copyright ©
Lady Justice Arden:
Background
RELEVANT LEGISLATION IN MORE DETAIL
1. The provision of any facilities for the placing of bets or the playing of any games of chance.
(1) …."game of chance" does not include any athletic game or sport, but, with that exception, and subject to subsection (6) of this section, includes a game of chance and skill combined and a pretended game of chance or of chance and skill combined;…
(6) In determining for the purposes of this Act whether a game, which is played otherwise than against one or more other players, is a game of chance and skill combined, the possibility of superlative skill eliminating the element of chance shall be disregarded.
FTT DECISION ON WHETHER STB WAS A "GAME OF CHANCE"
79. Our analysis of the cases is as follows. First, we read Regional Pool Promotions and Armstrong as establishing little more than that some degree of active participation is inherent in the concept of a "game" (a proposition that both parties in this appeal agree upon, and a feature which they both agree is present in STB). Beyond that, the only principles we extract from them are (a) that the question of whether an activity amounts to a "game" or not is primarily a question of fact and (b) that there is no rule of law that requires an assembly of players in order to constitute a "game".
80. Turning specifically to Adcock, we consider it to be unpersuasive in the present case. The bingo players were all clearly playing in their local game of bingo. The question was whether there was also a national game involving all of them. It seems to us that the general observations made in both the High Court and the House of Lords about the nature of a "game" must be understood in the context they were made, that is to say a discussion about bingo. In a game of bingo, a crucial part of the game is the interaction with the caller and the other players, so it is not hard to understand why the view was taken that the absence of that interaction, together with the lack of any requirement to do anything more than participate in the normal way in the local game, should mean that there was clearly no national game.
112. If we find the cases unhelpful, we must fall back on general principles of construction.
113. Like many other words, the word "game" is a chameleon. It takes its colour from the context in which it is used. It has numerous "ordinary meanings", as highlighted by the entry from the Shorter Oxford English Dictionary which was put before us. Ignoring for a moment meanings which relate to wild animals pursued with guns or rods, it can mean "amusement, fun, sport", "amusement, diversion", "a diversion in the nature of a contest, played according to rules, and decided by superior skill, strength or good fortune".
114. We do not consider that an activity must involve more than one person in some kind of interaction before it can be a "game". It is normal, for example, to refer to a "game of patience", which activity involves only the player and a pack of cards. We discount as unduly artificial Mr MacNab's argument that this is because there is an element of "interaction" in such a game, namely an interaction between the player and the randomness of the cards.
115. In seeking to explore the boundaries of the concept of a "game", we also considered "puzzles" (involving the application of skill or logic to arrive at a single correct solution, such as in a crossword puzzle or Sudoku), "pastimes" (involving activities of many kinds whose main purpose is to spend time pleasurably) and "competitions" (in which a participant pits himself against another participant or participants with the purpose of achieving victory). It became readily apparent that such consideration did more to illustrate the vagueness of the concept of "game" than it did to clarify it.
116. In Oasis Technologies (UK) Limited v HMRC [2010] UKFTT 292 (TC) at paragraph [65], the First-tier Tribunal said (when considering the meaning of the word "game" for the purposes of determining whether a particular activity was a "game of chance" for the purposes of section 6 of the Gaming Act 2005):
"There is no definition of "game" in section 6, and so we must construe this term according to its ordinary meaning. There is no single meaning that can be attached to this term. According to the Shorter Oxford English Dictionary, it can variously be regarded as meaning an amusement, fun or sport, or as meaning a diversion, whether or not one in the nature of a contest played according to rules and decided by superior skill, strength or good fortune. We consider that this demonstrates that "game" has a wide meaning, to be construed according to its context".
We respectfully agree (subject to the inclusion of the missing comma after the word "contest").
117. In the light of all the above, and adopting the approach of the First-tier Tribunal in Oasis, when considered in the context of section 52(1) Gaming Act 1968 or of Note (3) to Group 4, Schedule 9 to the Value Added Tax Act 1994, we consider it perfectly apt to refer to the activity of STB as a "game".
UT DECISION ON WHETHER STB WAS A "GAME"
[22] 'Playing' a game involves (a) the player doing something which causes a change in existing circumstances and (b) the player thereafter interacting with the changed circumstance or responding to another player's interaction with the changed circumstance. Classically where a game involves more than one player (whether the other player is an individual competitor or an 'institutional' participant, like a 'bank' or the 'house', or is a machine) it will involve move and counter-move: ready examples are chess and other board games, multiple-handed card games, noughts-and-crosses. Classically where the game is a solo one it involves move and response, or a succession of related moves. An example of the former is all forms of patience, where the act of turning over a card from the pack requires an assessment by the player of the displayed cards, possibly 'playing' the exposed card, possibly rearranging others in consequence of that 'play' and displaying new cards, and then turning over another card from the pack and repeating the process. Examples of the latter are harder to bring to mind, but perhaps solo darts or solo golf where the 'player' is playing himself to try and beat his own last highest score or to match par. Here the act which constitutes the 'play' is related to some prior act (such as the setting of a target) or some subsequent act (such as the aggregation of scores). Throwing a single dart at a board generally or a simply hitting a ball and then starting again or simply turning over a card to see what it is and then starting again would hardly constitute 'a game' though it might qualify as a pastime.
"a machine for playing a game of chance, being a game which requires no action by any player other than the actuation or manipulation of the machine".
DID THE FTT ERR IN CONCLUDING THAT STB IS A GAME?
A. THE PARTIES' SUBMISSIONS
Legislation against, or controlling, gaming, wagering and betting is many centuries old in the United Kingdom. With only moderate success Parliament has endeavoured to keep up with the enormous variety of these activities which has arisen from the ingenuity of gamblers and of people who exploit them. It is impossible to frame accurate definitions which can cover every such variety; attempts to do so may indeed be counter-productive, since each added precision merely provides an incentive to devise a variant which eludes it. So the legislation contains a number of expressions which are not, or not precisely, defined: bet, wager, lottery, gaming, are examples of this. As to these, while sections appear in various Acts saying that a particular activity is, or is deemed to be, within the word, the general meaning is left to be decided by the courts as cases arise under the common law. The process, and I think it a very sound one, is then for magistrates, using their local knowledge, experience of the world and common sense, to give a sensible interpretation of the expressions used, subject to control of their decision by a court itself experienced in deciding this type of question. When, as should rarely occur, higher appellate courts are required to review these cases, they should, in my opinion, endorse decisions which they can see have been reached and confirmed in this way. Refined analytical tools are not suitable instruments in this context.
B. MY CONCLUSIONS ON "GAME"
The inter-player interaction rule is not supported by authority
attach so much importance to that, since I think that communication is relevant only where the game is of a kind which, in order that it may proceed regularly and in accordance with the rules, requires one player or one group of players to know what has happened, what success has been achieved, or what choice has been made by the opposed player or group of players.
FTT's reasoning on section 52(6) was literally correct and needs to be understood in the context of their overall decision
111. In addition, it must be remembered that there are quite specific provisions contained in section 52(6) of the Gaming Act 1968 (and latterly in note (3) to Group 4 of Schedule 9 to the Value Added Tax Act 1994) which were absent in all of the cases referred to at [63] to [77] above. Those provisions expressly contemplate the possibility of a game being played "otherwise than against one or more other players" or "whether or not there are one or more other participants". In that context, we consider it is quite simply unsustainable to argue that an activity cannot be a game within the meaning of section 52 of the Gaming Act 1968 (or Note (3) to Group 4 of Schedule 9 to the Value Added Tax Act 1994) unless it includes the features of identifying, interacting with and/or monitoring the progress of other participants.
DID THE FTT ERR IN CONCLUDING THAT STB IS A GAME "OF CHANCE"?
A. PARTIES' SUBMISSIONS
B. MY CONCLUSIONS ON GAME "OF CHANCE"
OVERALL CONCLUSION
Lord Justice Tomlinson
Mr Justice Morgan:
(1) The FTT were wrong to hold that the authorities cited to them were of limited assistance;
(2) The FTT were wrong to hold that section 52(6) of the Gaming Act 1968 was relevant to the decision;
(3) The FTT ought to have held that a "game" or "playing a game" required interaction with another player or with changed circumstances.
"any person taking part in the game against whom other persons taking part in the game stake, play or bet" (my emphasis).